Black and White 2 How to Get More Tribute

PC Cheats

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Black & White 2 for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

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Be sure to make a backup copy of files before altering them. Sollow these steps to raise your population:

1. Find the folder: Data/Balance
2. Open the file: PlacementData
3. Find the line: abode" name="greek_abode_creche"
4. Then look 4 lines down that says: basevalue birthrate="0.06"
5. Change 0.06 to 10.00

Creature Hack

Edits a critical game file and not tested or verified. Perform software surgery at your own risk.

To make your creature invincible, go to the directory:

...lionhead studiosBlack and White 2databalance

Click on the file creture_physio.* and open it in a text editor, like Notepad. Search for the line value SecondsPerYear = 3600.000000.

You can change it to SecondsPerYear = 60.000000 so every minute your creature will grow a year (you can adjust the value further if you like). You can also scroll down to the bottom and change the lines

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PainFromForce = 0.000200
DamageFromForce = 0.000100
PainFromBeingOnFire = 0.300000
DamageFromBeingOnFire = 0.001000
PainFromEachStuckObject = 0.001000
DamageFromEachStuckObject = 0.001000
PainFromStarvation = 0.000000
DamageFromStarvation = 0.000020

to have values of absolute zero (the above values are listed if you want to change things back). Once you do that, your creature will be invulnerable, allowing you to wreak havoc with impunity.

Submitted by joshyboy99999 (ahuge6)

Hint - Reduce Your Opponents Buildings

Purchase the Fireball miracle from the tribute menu, then have your Worshipers start getting you some mana points.

When you have enough mana to cast the fireball miracle, select it and find a very large tree. Cast the miracle so that the tree sets on fire.

Now pick up the tree and move over to a opposing town and hold the burning tree over a building. You should see that it starts to get damaged and that villagers have to start rebuilding it again.

This is very useful for getting rid of an opponent's Epic Miracles so that they cannot cast them. It can also cause similar chaos when used to remove Armouries, creature pens and other buildings.

Submitted by Ben Brown (bendragonbrown47)

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Hack - Ore Hack

Edits the critical BWE files. Back them up or fail in life. That is all.

Go into ...Program FilesLionhead StudiosBlack & White 2DatalandscapeBW2 and

Open one of the Land[numer].BWE files with notepad. Scroll down until you see something like:

CREATE_ORE_LODE("912.90,514.99", "Ore Lode Normal", 2914, 1000, 0.000000)

Change normal to infinite, and repeat in every Land file. Changes won't take effect until you move to the next land, however. You can also do this and start a new game.

Hack - Artifacts For Nuthin'

This can be a complicated but nifty little trick that not everyone will know. This will not work on pre-saved games. You need to start a new game (or mission select to reload the campaign) to get the changes you want. Plan ahead.

Go to the game directory and find the file GameBalanceArtefact.txt in ...dataBalance.... Back it up in case you mess it up during the edit. Open the file using Notepad.exe. You will see the values for everything on the tribute menu.

Look for a string similar to ARTEFACT_EPIC_WONDER_NUMBER_VOLCANO 100000 and disregard the other numbers. Change the value directly to the right of any artefact and you will change its tribute cost in the game. Safe range of values are 1000 (or there abouts), but be sure that the new sum value is reflected in the total cost at the end of the file. Save it and you can start buying stuff you only dreamt about before.

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Values less than 1000 may cause your game to crash.

Shake The Jar

When the Lion's Head Studio logo apepars, you can grab the jar with your mouse and shake it for beads.

Increase Impressiveness

Find the game folder and go to DataBalance. Open the file PlacementData.xml in Wordpad. Go to the third paragraph, which starts <object type="abode" name="greek_abode_c"&gt:. Change the line <basevalue impressiveness="0.2" /&gt: to <basevalue impressiveness="20" /&gt:. Next, just load up on of your saved games and place several villas. With this, your town will be powerfully impressive and you will win the land you are in. This affect all of your saved games.

Higher Population and Alignment altering

GameBalanceBuilding.txt you can edit the buildings max adult/child capacity, what recources you need to build it, the influence ring size, and the alignment points recieved for placing it.

on any abode building the 7th group of numbers is the max adults, 8th group is kids, 9th is max adults with bonuses, 10th is max kids with bonuses. Now if you set group 7 and 9 to like 20, and then set group 8 and 10 to 10, you kids will be half the adults, and both normal, and with bonus settings will be the same, the result will be no overcrowding. Set these numbers as high as needed for the population amount desired.

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The eleventh group of numbers on every building is the influence ring size. Setting this number high enough on something like the greek well will allow you to use wells to extend you influence ring out far enough you can hop across the map to the enemy towns and cast spells from just outside their influence rings. Haveing your town stores and town hall buildings set to 80 is a good balance here.

Now as for alignment settings, thats the very last group of numbers. You will notice some buildings have a positive number there and some have a negative. The negative values are evil points recieved for placing the building, while positive numbers are good points. Example:

GREEK_ABODE_B100,0,4,75,7,3,10,5,10,5,55,0,1,1,2,150,0.7,0.6,0.5,0,0.4,0.005

I put commas in there so dont copy, paste it.

The example above is for the greek house. With this setting wood cost to build it is 100 while ore is 0. I will get 10 adults out of each house placed at max population. During the build up to max pop., each house will be able to hold 5 kids each, once reached however there will be no kids in the house, thus no overcrowding, because the max w/bonus setting to the right is the same. I will recieve good points for placing it rather than evil, since the last number is positive. My influence ring size is set to 55 on this building wich is 25 less than the ampitheaters, which has the largest, not counting the wonders.

Submitted by stealgod101a

Higher Food Production and Less FOOd need

Open the file GameBalanceResourceGeneral.txt and change the fields to the fallowing settings.

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AZTEC_FIELD8000,250,80.5,5,500,60,0,0

JAPANESE_FIELD8000,250,80.5,5,500,60,0,0

EGYPTIAN_FIELD8000,250,80.5,5,500,60,0,0

GREEK_FIELD8000,500,80.5,5,500,60,0,0

NORSE_FIELD8000,250,80.5,5,500,60,0,0

Do not copy, paste because those commas I put in there, the file dont use em.

Now your game will think your fields can feed thousands of people.

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However the more people you have, and the bigger armies you have, the faster your food vanishes, so even though a field might say it will feed 140,000 people, it wont. At least not yet.

Next open the file GameBalanceVillager.txt

you should see lines that look something like this:

GREEK_MALE200001.81.84.51501502008256.232.2580645161291202500016500.030.21.50.4

around the middle of the line you see three zeroes fallowed by 16, and 50. Well the 16 is how often that villager will go between meals. Set it to 1600 and then they will go 100 times the normal amount of time between meals. The number 50 that comes right after it, is how much food they will eat. set it to 1, but no less as it will crash them game if its less than 1. Your platoons consume 150% so a platoon of 20 men will now only eat 30 food instead of 1500. Now haveing massive city populations, and massive armies is posible, without having to worry too much about the food. Just make sure to change all lines that start with GREEK to make this change all of your villagers. This will not affect towns you take over as they are not populated by greek villagers. Repopulating them with greek villagers from your starting village did not work for me, so if you want this to work for the towns you take over, make the changes to all the villagers in all the races.

Submitted by stealgod101a

Black and White 2 How to Get More Tribute

Source: https://www.ign.com/wikis/black-white-2/PC_Cheats

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